BIOMOD.stored.xxx objects class
All BIOMOD.stored.xxx objects are there to make some RAM savings by loading some objects only when they are needed. We just keep a link to the place were those objects are stored when we don't need them anymore. They are kind of pointers to objects created within biomod2 and having a copy on hard drive. It can be consider just as a code trick.
Each BIOMOD.stored.xxx objects has 3 slot:
inMemory
:"logical", is the object already loaded on RAM?
link
:"character", path to the hard drive copy of the object
val
:NULL or the object if loaded.. The object class is different for each BIOMOD.stored.xxx objects
Damien Georges
showClass("BIOMOD.stored.files")
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