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magic.2np1

Magic squares of odd order


Description

Function to create magic squares of odd order

Usage

magic.2np1(m, ord.vec = c(-1, 1), break.vec = c(1, 0), start.point=NULL)

Arguments

m

creates a magic square of order n=2m+1

ord.vec

ordinary vector. Default value of c(-1,1) corresponds to the usual northeast direction

break.vec

break vector. Default of c(1,0) corresponds to the usual south direction

start.point

Starting position for the method (ie coordinates of unity). Default value of NULL corresponds to row 1, column m

Author(s)

Robin K. S. Hankin

References

Written up in loads of places. The method (at least with the default ordinary and break vectors) seems to have been known since at least the Renaissance.

Benson and Jacoby, and the Mathematica website, discuss the problem with nondefault ordinary and break vectors.

See Also

Examples

magic.2np1(1)
f <- function(n){is.magic(magic.2np1(n))}
all(sapply(1:20,f))

is.panmagic(magic.2np1(5,ord.vec=c(2,1),break.vec=c(1,3)))

magic

Create and Investigate Magic Squares

v1.5-9
GPL-2
Authors
Robin K. S. Hankin
Initial release
2018-09-14

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