Compute Isosurface, a Three Dimension Contour
Computes a 3D contours or isosurface by the marching cubes algorithm.
computeContour3d(vol, maxvol = max(vol), level, x = 1:dim(vol)[1], y = 1:dim(vol)[2], z = 1:dim(vol)[3], mask)
vol |
a three dimensional array. |
maxvol |
maximum of the |
level |
The level at which to construct the contour surface. |
x,y,z |
locations of grid planes at which values in |
mask |
a function of 3 arguments returning a logical array, a
three dimensional logical array, or |
Uses the marching-cubes algorithm, with adjustments for dealing with
face and internal ambiguities, to compute an isosurface.
See references for the details. The function
contour3d
provides a higher-level interface.
A matrix of three columns representing the triangles making up the contour surface. Each row represents a vertex and goups of three rows represent a triangle.
Chernyaev E. (1995) Marching Cubes 33: Construction of Topologically Correct Isosurfaces Technical Report CN/95-17, CERN
Lorensen W. and Cline H. (1987) Marching Cubes: A High Resolution 3D Surface Reconstruction Algorithm Computer Graphics vol. 21, no. 4, 163-169
Nielson G. and Hamann B. (1992) The Asymptotic Decider: Resolving the Ambiguity in Marching Cubes Proc. IEEE Visualization 92, 83-91
x <- seq(-2,2,len=50) g <- expand.grid(x = x, y = x, z = x) v <- array(g$x^4 + g$y^4 + g$z^4, rep(length(x),3)) con <- computeContour3d(v, max(v), 1) drawScene(makeTriangles(con))
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