Plots arrows, segments, points, lines, polygons, rectangles and boxes in a 3D perspective plot or in 2D.
Functions arrows3D
and segments3D
draw arrows and line segments
between pairs of points.
Functions box3D
and border3D
draw boxes between pairs of points.
polygon3D
draws polygons; rect3D
draws rectangles.
The 2D functions arrows2D
, segments2D
, rect2D
and polygon2D
are included
for their side effect of having a color key.
arrows3D (x0, y0, z0, x1 = x0, y1 = y0, z1 = z0, ..., colvar = NULL, phi = 40, theta = 40, col = NULL, NAcol = "white", breaks = NULL, colkey = NULL, panel.first = NULL, clim = NULL, clab = NULL, bty = "b", type = "triangle", add = FALSE, plot = TRUE) segments3D (x0, y0, z0, x1 = x0, y1 = y0, z1 = z0, ..., colvar = NULL, phi = 40, theta = 40, col = NULL, NAcol = "white", breaks = NULL, colkey = NULL, panel.first = NULL, clim = NULL, clab = NULL, bty = "b", add = FALSE, plot = TRUE) box3D (x0, y0, z0, x1, y1, z1, ..., colvar = NULL, phi = 40, theta = 40, col = NULL, NAcol = "white", breaks = NULL, border = NA, facets = TRUE, colkey = NULL, panel.first = NULL, clim = NULL, clab = NULL, bty = "b", add = FALSE, plot = TRUE) border3D(x0, y0, z0, x1, y1, z1, ..., colvar = NULL, phi = 40, theta = 40, col = NULL, NAcol = "white", breaks = NULL, colkey = NULL, panel.first = NULL, clim = NULL, clab = NULL, bty = "b", add = FALSE, plot = TRUE) rect3D (x0, y0, z0, x1 = NULL, y1 = NULL, z1 = NULL, ..., colvar = NULL, phi = 40, theta = 40, col = NULL, NAcol = "white", breaks = NULL, border = NA, facets = TRUE, colkey = NULL, panel.first = NULL, clim = NULL, clab = NULL, bty = "b", add = FALSE, plot = TRUE) polygon3D (x, y, z, ..., colvar = NULL, phi = 40, theta = 40, col = NULL, NAcol = "white", breaks = NULL, border = NA, facets = TRUE, colkey = NULL, panel.first = NULL, clim = NULL, clab = NULL, bty = "b", add = FALSE, plot = TRUE) arrows2D (x0, y0, x1 = x0, y1 = y0, ..., colvar = NULL, col = NULL, NAcol = "white", breaks = NULL, colkey = NULL, clim = NULL, clab = NULL, type = "triangle", add = FALSE, plot = TRUE) segments2D (x0, y0, x1 = x0, y1 = y0, ..., colvar = NULL, col = NULL, NAcol = "white", breaks = NULL, colkey = NULL, clim = NULL, clab = NULL, add = FALSE, plot = TRUE) rect2D (x0, y0, x1 = x0, y1 = y0, ..., colvar = NULL, col = NULL, NAcol = "white", breaks = NULL, colkey = NULL, clim = NULL, clab = NULL, add = FALSE, plot = TRUE) polygon2D (x, y, ..., colvar = NULL, col = NULL, NAcol = "white", breaks = NULL, border = NA, facets = TRUE, colkey = NULL, clim = NULL, clab = NULL, add = FALSE, plot = TRUE)
x0, y0, z0 |
coordinates of points from which to draw. |
x1, y1, z1 |
coordinates of points to which to draw.
For |
x, y, z |
coordinates of the vertices of the polygon.
The polygon will be closed by joining the last point to the first point.
The coordinates can contain missing values ( |
colvar |
The variable used for coloring. It need
not be present, but if specified, it should be a vector of
dimension equal to the coordinates or to the number of polygons.
Values of |
theta, phi |
the angles defining the viewing direction.
|
col |
Color palette to be used for coloring the arrows or segments
as specified by the |
NAcol |
Colors to be used for |
breaks |
a set of finite numeric breakpoints for the colors; must have one more breakpoint than color and be in increasing order. Unsorted vectors will be sorted, with a warning. |
colkey |
A logical, The default is to draw the color key on side = 4, i.e. in the right margin.
If |
border |
The color of the lines drawn around the surface facets.
The default, |
facets |
If |
panel.first |
A |
clab |
Only if |
clim |
Only if |
bty |
The type of the perspective box, the default draws only the back panels.
Only effective if the persp
argument ( |
type |
The type of the arrow head, one of |
add |
Logical. If |
plot |
Logical. If |
... |
additional arguments passed to the plotting methods. The following persp arguments can be specified:
In addition, the perspbox arguments
For For For all the functions, arguments The arguments after ... must be matched exactly. |
Returns the viewing transformation matrix.
See trans3D.
arrows for the 2-D arrows function on which arrows3D
is based.
segments for the 2-D arrows function on which segments3D
is based.
# save plotting parameters pm <- par("mfrow") ## ======================================================================== ## arrows, points, segments, box ## ======================================================================== # Create a grid of x, y, and z values xx <- yy <- seq(-0.8, 0.8, by = 0.2) zz <- seq(-0.8, 0.8, by = 0.8) M <- mesh(xx, yy, zz) x0 <- M$x; y0 <- M$y; z0 <- M$z x1 <- x0 + 0.1 Col <- c("red", "blue", "green") arrows3D(x0, y0, z0, x1 = x1, colvar = z0, lwd = 2, d = 2, clab = "z-value", col = Col, length = 0.1, xlim = c(-0.8, 0.8), ylim = c(-0.8, 0.8), main = "arrows3D, points3D, segments3D, border3D") # add starting point of arrows points3D(x0, y0, z0, add = TRUE, colvar = z0, colkey = FALSE, pch = ".", cex = 3, col = Col) # use segments to add section x0 <- c(-0.8, 0.8, 0.8, -0.8) x1 <- c( 0.8, 0.8, -0.8, -0.8) y0 <- c(-0.8, -0.8, 0.8, -0.8) y1 <- c(-0.8, 0.8, 0.8, 0.8) z0 <- c(0., 0., 0., 0.) segments3D(x0, y0, z0, x1, y1, z1 = z0, add = TRUE, col = "black", lwd = 2) # add a box border3D(-0.8, -0.8, -0.8, 0.8, 0.8, 0.8, col = "orange", add = TRUE, lwd = 3) ## ======================================================================== ## boxes, cubes ## ======================================================================== # borders are boxes without facets border3D(x0 = seq(-0.8, -0.1, by = 0.1), y0 = seq(-0.8, -0.1, by = 0.1), z0 = seq(-0.8, -0.1, by = 0.1), x1 = seq(0.8, 0.1, by = -0.1), y1 = seq(0.8, 0.1, by = -0.1), z1 = seq(0.8, 0.1, by = -0.1), col = gg.col(8), lty = 2, lwd = c(1, 4), phi = 20, main = "border3D") box3D(x0 = -0.8, y0 = -0.8, z0 = -0.8, x1 = 0.8, y1 = 0.8, z1 = 0.8, border = "black", lwd = 2, col = gg.col(1, alpha = 0.8), main = "box3D") box3D(x0 = seq(-0.8, -0.1, by = 0.1), y0 = seq(-0.8, -0.1, by = 0.1), z0 = seq(-0.8, -0.1, by = 0.1), x1 = seq(0.8, 0.1, by = -0.1), y1 = seq(0.8, 0.1, by = -0.1), z1 = seq(0.8, 0.1, by = -0.1), col = rainbow(n = 8, alpha = 0.1), border = "black", lwd = 2, phi = 20) # here the perspective does not always work # use alpha.col to set the transparency of a vector of colors box3D(x0 = runif(3), y0 = runif(3), z0 = runif(3), x1 = runif(3), y1 = runif(3), z1 = runif(3), col = c("red", "lightblue", "orange"), alpha = 0.5, border = "black", lwd = 2) ## ======================================================================== ## rectangles ## ======================================================================== # at constant 'z' rect3D(x0 = seq(-0.8, -0.1, by = 0.1), y0 = seq(-0.8, -0.1, by = 0.1), z0 = seq(-0.8, -0.1, by = 0.1), x1 = seq(0.8, 0.1, by = -0.1), y1 = seq(0.8, 0.1, by = -0.1), col = gg.col(8), border = "black", bty = "g", lwd = 2, phi = 20, main = "rect3D") # constant y and with transparent facets rect3D(x0 = 0, y0 = 0, z0 = 0, x1 = 1, z1 = 5, ylim = c(0, 1), facets = NA, border = "red", bty = "g", lwd = 2, phi = 20) # add rect at constant z, with colored facet rect3D(x0 = 0, y0 = 0, z0 = 0, x1 = 1, y1 = 1, border = "red", add = TRUE) ## ======================================================================== ## arrows added to a persp plot ## ======================================================================== x <- y <- seq(-10, 10, length = 30) z <- outer(x, y, FUN = function(x,y) x^2 + y^2) persp3D(x, y, z, theta = 30, phi = 30, col = "lightblue", ltheta = 120, shade = 0.75, ticktype = "detailed", xlab = "X", ylab = "Y", zlab = "x^2+y^2" ) # Points where to put the arrows x <- y <- seq(-10, 10, len = 6) X0 <- outer(x, y, FUN = function (x,y) x) Y0 <- outer(x, y, FUN = function (x,y) y) Z0 <- outer(x, y, FUN = function (x,y) x^2 + y^2) X1 <- X0 + 1 Y1 <- Y0 + 1 Z1 <- Z0 + 10 arrows3D(X0, Y0, Z0, X1, Y1, Z1, lwd = 2, add = TRUE, type = "curved", col = "red") segments3D(X0, Y0, Z0, X0, Y0, rep(0, length(X0)), lwd = 2, add = TRUE, col = "green") ## ======================================================================== ## polygon3D ## ======================================================================== x <- runif(10) y <- runif(10) z <- runif(10) polygon3D(x, y, z) # several polygons, separated by NAs x <- runif(39) y <- runif(39) z <- runif(39) ii <- seq(4, 36, by = 4) x[ii] <- y[ii] <- z[ii] <- NA # transparent colors (alpha) polygon3D(x, y, z, border = "black", lwd = 3, col = gg.col(length(ii) + 1, alpha = 0.8), main = "polygon3D") ## ======================================================================== ## 2D examples, with color key ## ======================================================================== arrows2D(x0 = runif(10), y0 = runif(10), x1 = runif(10), y1 = runif(10), colvar = 1:10, code = 3, main = "arrows2D, segments2D") segments2D(x0 = runif(10), y0 = runif(10), x1 = runif(10), y1 = runif(10), colvar = 1:10, lwd = 2, add = TRUE, colkey = FALSE) # transparency rect2D(x0 = runif(10), y0 = runif(10), x1 = runif(10), y1 = runif(10), colvar = 1:10, alpha = 0.4, lwd = 2, main = "rect2D") ## ======================================================================== ## polygon2D ## ======================================================================== x <- runif(10) y <- runif(10) polygon2D(x, y) # same as polygon # several polygons, separated by NAs x <- runif(59) y <- runif(59) ii <- seq(5, 55, by = 5) x[ii] <- y[ii] <- NA # transparent colors (alpha) polygon2D(x, y, border = "black", lwd = 3, colvar = 1:(length(ii) + 1), col = gg.col(), alpha = 0.2, main = "polygon2D") # restore plotting parameters par(mfrow = pm)
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