Create Texture
Creates a texture map based on 5 user-supplied colors.
create_texture( lightcolor, shadowcolor, leftcolor, rightcolor, centercolor, cornercolors = NULL )
lightcolor |
The main highlight color. Corresponds to the top center of the texture map. |
shadowcolor |
The main shadow color. Corresponds to the bottom center of the texture map. This color represents slopes directed directly opposite to the main highlight color. |
leftcolor |
The left fill color. Corresponds to the left center of the texture map. This color represents slopes directed 90 degrees to the left of the main highlight color. |
rightcolor |
The right fill color. Corresponds to the right center of the texture map. This color represents slopes directed 90 degrees to the right of the main highlight color. |
centercolor |
The center color. Corresponds to the center of the texture map. This color represents flat areas. |
cornercolors |
Default ‘NULL'. The colors at the corners, in this order: NW, NE, SW, SE. If this vector isn’t present (or all corners are specified), the mid-points will just be interpolated from the main colors. |
#Here is the `imhof1` palette: create_texture("#fff673","#55967a","#8fb28a","#55967a","#cfe0a9") %>% plot_map() #Here is the `unicorn` palette: create_texture("red","green","blue","yellow","white") %>% plot_map()
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