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render_highquality

Render High Quality


Description

Renders a raytraced version of the displayed rgl scene, using the 'rayrender' package. User can specify the light direction, intensity, and color, as well as specify the material of the ground and add additional scene elements.

Usage

render_highquality(
  filename = NULL,
  light = TRUE,
  lightdirection = 315,
  lightaltitude = 45,
  lightsize = NULL,
  lightintensity = 500,
  lightcolor = "white",
  obj_material = rayrender::diffuse(),
  cache_filename = NULL,
  width = NULL,
  height = NULL,
  text_angle = NULL,
  text_size = 6,
  text_offset = c(0, 0, 0),
  line_radius = 0.5,
  point_radius = 0.5,
  smooth_line = FALSE,
  scale_text_angle = NULL,
  scale_text_size = 6,
  scale_text_offset = c(0, 0, 0),
  title_text = NULL,
  title_offset = c(20, 20),
  title_color = "black",
  title_size = 30,
  title_font = "sans",
  title_bar_color = NULL,
  title_bar_alpha = 0.5,
  ground_material = rayrender::diffuse(),
  ground_size = 1e+05,
  scene_elements = NULL,
  camera_location = NULL,
  camera_lookat = NULL,
  camera_interpolate = 1,
  clear = FALSE,
  print_scene_info = FALSE,
  clamp_value = 10,
  ...
)

Arguments

filename

Filename of saved image. If missing, will display to current device.

light

Default 'TRUE'. Whether there should be a light in the scene. If not, the scene will be lit with a bluish sky.

lightdirection

Default '315'. Position of the light angle around the scene. If this is a vector longer than one, multiple lights will be generated (using values from 'lightaltitude', 'lightintensity', and 'lightcolor')

lightaltitude

Default '45'. Angle above the horizon that the light is located. If this is a vector longer than one, multiple lights will be generated (using values from 'lightdirection', 'lightintensity', and 'lightcolor')

lightsize

Default 'NULL'. Radius of the light(s). Automatically chosen, but can be set here by the user.

lightintensity

Default '500'. Intensity of the light.

lightcolor

Default 'white'. The color of the light.

obj_material

Default 'rayrender::diffuse()'. The material properties of the object file.

cache_filename

Name of temporary filename to store OBJ file, if the user does not want to rewrite the file each time.

width

Defaults to the width of the rgl window. Width of the rendering.

height

Defaults to the height of the rgl window. Height of the rendering.

text_angle

Default 'NULL', which forces the text always to face the camera. If a single angle (degrees), will specify the absolute angle all the labels are facing. If three angles, this will specify all three orientations (relative to the x,y, and z axes) of the text labels.

text_size

Default '6'. Height of the text.

text_offset

Default 'c(0,0,0)'. Offset to be applied to all text labels.

line_radius

Default '0.5'. Radius of line/path segments.

point_radius

Default '0.5'. Radius of 3D points (rendered with 'render_points()'.

smooth_line

Default 'FALSE'. If 'TRUE', the line will be rendered with a continuous smooth line, rather than straight segments.

scale_text_angle

Default 'NULL'. Same as 'text_angle', but for the scale bar.

scale_text_size

Default '6'. Height of the scale bar text.

scale_text_offset

Default 'c(0,0,0)'. Offset to be applied to all scale bar text labels.

title_text

Default 'NULL'. Text. Adds a title to the image, using magick::image_annotate.

title_offset

Default 'c(20,20)'. Distance from the top-left (default, 'gravity' direction in image_annotate) corner to offset the title.

title_color

Default 'black'. Font color.

title_size

Default '30'. Font size in pixels.

title_font

Default 'sans'. String with font family such as "sans", "mono", "serif", "Times", "Helvetica", "Trebuchet", "Georgia", "Palatino" or "Comic Sans".

title_bar_color

Default 'NULL'. If a color, this will create a colored bar under the title.

title_bar_alpha

Default '0.5'. Transparency of the title bar.

ground_material

Default 'diffuse()'. Material defined by the rayrender material functions.

ground_size

Default '100000'. The width of the plane representing the ground.

scene_elements

Default 'NULL'. Extra scene elements to add to the scene, created with rayrender.

camera_location

Default 'NULL'. Custom position of the camera. The 'FOV', 'width', and 'height' arguments will still be derived from the rgl window.

camera_lookat

Default 'NULL'. Custom point at which the camera is directed. The 'FOV', 'width', and 'height' arguments will still be derived from the rgl window.

camera_interpolate

Default 'c(0,0)'. Maximum '1', minimum '0'. Sets the camera at a point between the 'rgl' view and the 'camera_location' and 'camera_lookat' vectors.

clear

Default 'FALSE'. If 'TRUE', the current 'rgl' device will be cleared.

print_scene_info

Default 'FALSE'. If 'TRUE', it will print the position and lookat point of the camera.

clamp_value

Default '10'. See documentation for 'rayrender::render_scene()'.

...

Additional parameters to pass to 'rayrender::render_scene'()

Examples

#Render the volcano dataset using pathtracing
if(interactive()) {

volcano %>%
 sphere_shade() %>%
 plot_3d(volcano,zscale = 2)
render_highquality() 


#Change position of light

render_highquality(lightdirection = 45)


#Change vertical position of light

render_highquality(lightdirection = 45, lightaltitude=10)


#Change the ground material

render_highquality(lightdirection = 45, lightaltitude=60,
                  ground_material = rayrender::diffuse(checkerperiod = 30, checkercolor="grey50"))


#Add three different color lights and a title

render_highquality(lightdirection = c(0,120,240), lightaltitude=45,
                  lightcolor=c("red","green","blue"), title_text = "Red, Green, Blue",
                  title_bar_color="white", title_bar_alpha=0.8)


#Change the camera:

render_camera(theta=-45,phi=60,fov=60,zoom=0.8)
render_highquality(lightdirection = c(0),
                  title_bar_color="white", title_bar_alpha=0.8)

#Add a shiny metal sphere

render_camera(theta=-45,phi=60,fov=60,zoom=0.8)
render_highquality(lightdirection = c(0,120,240), lightaltitude=45, 
                  lightcolor=c("red","green","blue"),
                  scene_elements = rayrender::sphere(z=-60,y=0,
                                                     radius=20,material=rayrender::metal()))


#Add a red light to the volcano and change the ambient light to dusk

render_camera(theta=45,phi=45)
render_highquality(lightdirection = c(240), lightaltitude=30, 
                  lightcolor=c("#5555ff"),
                  scene_elements = rayrender::sphere(z=0,y=15, x=-18, radius=5,
                                   material=rayrender::light(color="red",intensity=10)))

#Manually change the camera location and direction

render_camera(theta=45,phi=45,fov=90)
render_highquality(lightdirection = c(240), lightaltitude=30, lightcolor=c("#5555ff"), 
                  camera_location = c(50,10,10), camera_lookat = c(0,15,0),
                  scene_elements = rayrender::sphere(z=0,y=15, x=-18, radius=5,
                                   material=rayrender::light(color="red",intensity=10)))
rgl::rgl.close()

}

rayshader

Create Maps and Visualize Data in 2D and 3D

v0.24.10
GPL-3
Authors
Tyler Morgan-Wall
Initial release
2021-04-25

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