Render High Quality
Renders a raytraced version of the displayed rgl scene, using the 'rayrender' package. User can specify the light direction, intensity, and color, as well as specify the material of the ground and add additional scene elements.
render_highquality( filename = NULL, light = TRUE, lightdirection = 315, lightaltitude = 45, lightsize = NULL, lightintensity = 500, lightcolor = "white", obj_material = rayrender::diffuse(), cache_filename = NULL, width = NULL, height = NULL, text_angle = NULL, text_size = 6, text_offset = c(0, 0, 0), line_radius = 0.5, point_radius = 0.5, smooth_line = FALSE, scale_text_angle = NULL, scale_text_size = 6, scale_text_offset = c(0, 0, 0), title_text = NULL, title_offset = c(20, 20), title_color = "black", title_size = 30, title_font = "sans", title_bar_color = NULL, title_bar_alpha = 0.5, ground_material = rayrender::diffuse(), ground_size = 1e+05, scene_elements = NULL, camera_location = NULL, camera_lookat = NULL, camera_interpolate = 1, clear = FALSE, print_scene_info = FALSE, clamp_value = 10, ... )
filename |
Filename of saved image. If missing, will display to current device. |
light |
Default 'TRUE'. Whether there should be a light in the scene. If not, the scene will be lit with a bluish sky. |
lightdirection |
Default '315'. Position of the light angle around the scene. If this is a vector longer than one, multiple lights will be generated (using values from 'lightaltitude', 'lightintensity', and 'lightcolor') |
lightaltitude |
Default '45'. Angle above the horizon that the light is located. If this is a vector longer than one, multiple lights will be generated (using values from 'lightdirection', 'lightintensity', and 'lightcolor') |
lightsize |
Default 'NULL'. Radius of the light(s). Automatically chosen, but can be set here by the user. |
lightintensity |
Default '500'. Intensity of the light. |
lightcolor |
Default 'white'. The color of the light. |
obj_material |
Default 'rayrender::diffuse()'. The material properties of the object file. |
cache_filename |
Name of temporary filename to store OBJ file, if the user does not want to rewrite the file each time. |
width |
Defaults to the width of the rgl window. Width of the rendering. |
height |
Defaults to the height of the rgl window. Height of the rendering. |
text_angle |
Default 'NULL', which forces the text always to face the camera. If a single angle (degrees), will specify the absolute angle all the labels are facing. If three angles, this will specify all three orientations (relative to the x,y, and z axes) of the text labels. |
text_size |
Default '6'. Height of the text. |
text_offset |
Default 'c(0,0,0)'. Offset to be applied to all text labels. |
line_radius |
Default '0.5'. Radius of line/path segments. |
point_radius |
Default '0.5'. Radius of 3D points (rendered with 'render_points()'. |
smooth_line |
Default 'FALSE'. If 'TRUE', the line will be rendered with a continuous smooth line, rather than straight segments. |
scale_text_angle |
Default 'NULL'. Same as 'text_angle', but for the scale bar. |
scale_text_size |
Default '6'. Height of the scale bar text. |
scale_text_offset |
Default 'c(0,0,0)'. Offset to be applied to all scale bar text labels. |
title_text |
Default 'NULL'. Text. Adds a title to the image, using magick::image_annotate. |
title_offset |
Default 'c(20,20)'. Distance from the top-left (default, 'gravity' direction in image_annotate) corner to offset the title. |
title_color |
Default 'black'. Font color. |
title_size |
Default '30'. Font size in pixels. |
title_font |
Default 'sans'. String with font family such as "sans", "mono", "serif", "Times", "Helvetica", "Trebuchet", "Georgia", "Palatino" or "Comic Sans". |
title_bar_color |
Default 'NULL'. If a color, this will create a colored bar under the title. |
title_bar_alpha |
Default '0.5'. Transparency of the title bar. |
ground_material |
Default 'diffuse()'. Material defined by the rayrender material functions. |
ground_size |
Default '100000'. The width of the plane representing the ground. |
scene_elements |
Default 'NULL'. Extra scene elements to add to the scene, created with rayrender. |
camera_location |
Default 'NULL'. Custom position of the camera. The 'FOV', 'width', and 'height' arguments will still be derived from the rgl window. |
camera_lookat |
Default 'NULL'. Custom point at which the camera is directed. The 'FOV', 'width', and 'height' arguments will still be derived from the rgl window. |
camera_interpolate |
Default 'c(0,0)'. Maximum '1', minimum '0'. Sets the camera at a point between the 'rgl' view and the 'camera_location' and 'camera_lookat' vectors. |
clear |
Default 'FALSE'. If 'TRUE', the current 'rgl' device will be cleared. |
print_scene_info |
Default 'FALSE'. If 'TRUE', it will print the position and lookat point of the camera. |
clamp_value |
Default '10'. See documentation for 'rayrender::render_scene()'. |
... |
Additional parameters to pass to 'rayrender::render_scene'() |
#Render the volcano dataset using pathtracing if(interactive()) { volcano %>% sphere_shade() %>% plot_3d(volcano,zscale = 2) render_highquality() #Change position of light render_highquality(lightdirection = 45) #Change vertical position of light render_highquality(lightdirection = 45, lightaltitude=10) #Change the ground material render_highquality(lightdirection = 45, lightaltitude=60, ground_material = rayrender::diffuse(checkerperiod = 30, checkercolor="grey50")) #Add three different color lights and a title render_highquality(lightdirection = c(0,120,240), lightaltitude=45, lightcolor=c("red","green","blue"), title_text = "Red, Green, Blue", title_bar_color="white", title_bar_alpha=0.8) #Change the camera: render_camera(theta=-45,phi=60,fov=60,zoom=0.8) render_highquality(lightdirection = c(0), title_bar_color="white", title_bar_alpha=0.8) #Add a shiny metal sphere render_camera(theta=-45,phi=60,fov=60,zoom=0.8) render_highquality(lightdirection = c(0,120,240), lightaltitude=45, lightcolor=c("red","green","blue"), scene_elements = rayrender::sphere(z=-60,y=0, radius=20,material=rayrender::metal())) #Add a red light to the volcano and change the ambient light to dusk render_camera(theta=45,phi=45) render_highquality(lightdirection = c(240), lightaltitude=30, lightcolor=c("#5555ff"), scene_elements = rayrender::sphere(z=0,y=15, x=-18, radius=5, material=rayrender::light(color="red",intensity=10))) #Manually change the camera location and direction render_camera(theta=45,phi=45,fov=90) render_highquality(lightdirection = c(240), lightaltitude=30, lightcolor=c("#5555ff"), camera_location = c(50,10,10), camera_lookat = c(0,15,0), scene_elements = rayrender::sphere(z=0,y=15, x=-18, radius=5, material=rayrender::light(color="red",intensity=10))) rgl::rgl.close() }
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