Render Path
Adds a 3D path to the current scene, using latitude/longitude or coordinates in the reference system defined by the extent object. If no altitude is provided, the path will be elevated a constant offset above the heightmap. If the path goes off the edge, the nearest height on the heightmap will be used.
render_path( extent = NULL, lat, long = NULL, altitude = NULL, zscale = 1, heightmap = NULL, linewidth = 3, color = "black", antialias = FALSE, offset = 5, clear_previous = FALSE )
extent |
A 'raster::Extent' object with the bounding box of the displayed 3D scene. |
lat |
Vector of latitudes (or other coordinate in the same coordinate reference system as extent). Can also be an 'sf' or 'SpatialLineDataFrame' object. |
long |
Default 'NULL'. Vector of longitudes (or other coordinate in the same coordinate reference system as extent). Ignored if lat is an 'sf' or 'SpatialLineDataFrame' object. |
altitude |
Default 'NULL'. Elevation of each point, in units of the elevation matrix (scaled by zscale). If left 'NULL', this will be just the elevation value at ths surface, offset by 'offset'. |
zscale |
Default '1'. The ratio between the x and y spacing (which are assumed to be equal) and the z axis in the original heightmap. |
heightmap |
Default 'NULL'. Automatically extracted from the rgl window–only use if auto-extraction of matrix extent isn't working. A two-dimensional matrix, where each entry in the matrix is the elevation at that point. All points are assumed to be evenly spaced. |
linewidth |
Default '3'. The line width. |
color |
Default 'black'. Color of the line. |
antialias |
Default 'FALSE'. If 'TRUE', the line with be have anti-aliasing applied. NOTE: anti-aliasing can cause some unpredictable behavior with transparent surfaces. |
offset |
Default '5'. Offset of the track from the surface, if 'altitude = NULL'. |
clear_previous |
Default 'FALSE'. If 'TRUE', it will clear all existing paths. |
if(interactive()) { #Starting at Moss Landing in Monterey Bay, we are going to simulate a flight of a bird going #out to sea and diving for food. #First, create simulated lat/long data set.seed(2009) moss_landing_coord = c(36.806807, -121.793332) x_vel_out = -0.001 + rnorm(1000)[1:300]/1000 y_vel_out = rnorm(1000)[1:300]/200 z_out = c(seq(0,2000,length.out = 180), seq(2000,0,length.out=10), seq(0,2000,length.out = 100), seq(2000,0,length.out=10)) bird_track_lat = list() bird_track_long = list() bird_track_lat[[1]] = moss_landing_coord[1] bird_track_long[[1]] = moss_landing_coord[2] for(i in 2:300) { bird_track_lat[[i]] = bird_track_lat[[i-1]] + y_vel_out[i] bird_track_long[[i]] = bird_track_long[[i-1]] + x_vel_out[i] } #Render the 3D map montereybay %>% sphere_shade() %>% plot_3d(montereybay,zscale=50,water=TRUE, shadowcolor="#40310a", watercolor="#233aa1", background = "tan", theta=210, phi=22, zoom=0.20, fov=55) #Pass in the extent of the underlying raster (stored in an attribute for the montereybay #dataset) and the latitudes, longitudes, and altitudes of the track. render_path(extent = attr(montereybay,"extent"), lat = unlist(bird_track_lat), long = unlist(bird_track_long), altitude = z_out, zscale=50,color="white", antialias=TRUE) render_snapshot() #We'll set the altitude to right above the water to give the tracks a "shadow". render_path(extent = attr(montereybay,"extent"), lat = unlist(bird_track_lat), long = unlist(bird_track_long), altitude = 10, zscale=50, color="black", antialias=TRUE) render_camera(theta=30,phi=35,zoom=0.45,fov=70) render_snapshot() #Remove the path: render_path(clear_previous=TRUE) #Finally, we can also plot just GPS coordinates offset from the surface by leaving altitude `NULL` # Here we plot a spiral of values surrounding Moss Landing. This requires the original heightmap. t = seq(0,2*pi,length.out=1000) circle_coords_lat = moss_landing_coord[1] + 0.5 * t/8 * sin(t*6) circle_coords_long = moss_landing_coord[2] + 0.5 * t/8 * cos(t*6) render_path(extent = attr(montereybay,"extent"), heightmap = montereybay, lat = unlist(circle_coords_lat), long = unlist(circle_coords_long), zscale=50, color="red", antialias=TRUE,offset=100, linewidth=5) render_camera(theta = 160, phi=33, zoom=0.4, fov=55) render_snapshot() #And all of these work with `render_highquality()` render_highquality(clamp_value=10, line_radius=3) rgl::rgl.close() }
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