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render_path

Render Path


Description

Adds a 3D path to the current scene, using latitude/longitude or coordinates in the reference system defined by the extent object. If no altitude is provided, the path will be elevated a constant offset above the heightmap. If the path goes off the edge, the nearest height on the heightmap will be used.

Usage

render_path(
  extent = NULL,
  lat,
  long = NULL,
  altitude = NULL,
  zscale = 1,
  heightmap = NULL,
  linewidth = 3,
  color = "black",
  antialias = FALSE,
  offset = 5,
  clear_previous = FALSE
)

Arguments

extent

A 'raster::Extent' object with the bounding box of the displayed 3D scene.

lat

Vector of latitudes (or other coordinate in the same coordinate reference system as extent). Can also be an 'sf' or 'SpatialLineDataFrame' object.

long

Default 'NULL'. Vector of longitudes (or other coordinate in the same coordinate reference system as extent). Ignored if lat is an 'sf' or 'SpatialLineDataFrame' object.

altitude

Default 'NULL'. Elevation of each point, in units of the elevation matrix (scaled by zscale). If left 'NULL', this will be just the elevation value at ths surface, offset by 'offset'.

zscale

Default '1'. The ratio between the x and y spacing (which are assumed to be equal) and the z axis in the original heightmap.

heightmap

Default 'NULL'. Automatically extracted from the rgl window–only use if auto-extraction of matrix extent isn't working. A two-dimensional matrix, where each entry in the matrix is the elevation at that point. All points are assumed to be evenly spaced.

linewidth

Default '3'. The line width.

color

Default 'black'. Color of the line.

antialias

Default 'FALSE'. If 'TRUE', the line with be have anti-aliasing applied. NOTE: anti-aliasing can cause some unpredictable behavior with transparent surfaces.

offset

Default '5'. Offset of the track from the surface, if 'altitude = NULL'.

clear_previous

Default 'FALSE'. If 'TRUE', it will clear all existing paths.

Examples

if(interactive()) {

#Starting at Moss Landing in Monterey Bay, we are going to simulate a flight of a bird going
#out to sea and diving for food.

#First, create simulated lat/long data
set.seed(2009)
moss_landing_coord = c(36.806807, -121.793332)
x_vel_out = -0.001 + rnorm(1000)[1:300]/1000
y_vel_out = rnorm(1000)[1:300]/200
z_out = c(seq(0,2000,length.out = 180), seq(2000,0,length.out=10),
         seq(0,2000,length.out = 100), seq(2000,0,length.out=10))

bird_track_lat = list()
bird_track_long = list()
bird_track_lat[[1]] = moss_landing_coord[1]
bird_track_long[[1]] = moss_landing_coord[2]
for(i in 2:300) {
bird_track_lat[[i]] = bird_track_lat[[i-1]] + y_vel_out[i]
bird_track_long[[i]] = bird_track_long[[i-1]] + x_vel_out[i]
}


#Render the 3D map 
montereybay %>%
 sphere_shade() %>%
 plot_3d(montereybay,zscale=50,water=TRUE,
         shadowcolor="#40310a", watercolor="#233aa1", background = "tan",
         theta=210,  phi=22, zoom=0.20, fov=55)

#Pass in the extent of the underlying raster (stored in an attribute for the montereybay
#dataset) and the latitudes, longitudes, and altitudes of the track.
render_path(extent = attr(montereybay,"extent"), 
           lat = unlist(bird_track_lat), long = unlist(bird_track_long), 
           altitude = z_out, zscale=50,color="white", antialias=TRUE)
render_snapshot()
    
#We'll set the altitude to right above the water to give the tracks a "shadow".
render_path(extent = attr(montereybay,"extent"), 
           lat = unlist(bird_track_lat), long = unlist(bird_track_long), 
           altitude = 10, zscale=50, color="black", antialias=TRUE)
render_camera(theta=30,phi=35,zoom=0.45,fov=70)
render_snapshot()
#Remove the path:
render_path(clear_previous=TRUE)

#Finally, we can also plot just GPS coordinates offset from the surface by leaving altitude `NULL`
# Here we plot a spiral of values surrounding Moss Landing. This requires the original heightmap.

t = seq(0,2*pi,length.out=1000)
circle_coords_lat = moss_landing_coord[1] + 0.5 * t/8 * sin(t*6)
circle_coords_long = moss_landing_coord[2] + 0.5 * t/8 *  cos(t*6)
render_path(extent = attr(montereybay,"extent"), heightmap = montereybay,
           lat = unlist(circle_coords_lat), long = unlist(circle_coords_long), 
           zscale=50, color="red", antialias=TRUE,offset=100, linewidth=5)
render_camera(theta = 160, phi=33, zoom=0.4, fov=55)
render_snapshot()

#And all of these work with `render_highquality()`
render_highquality(clamp_value=10, line_radius=3)
rgl::rgl.close()

}

rayshader

Create Maps and Visualize Data in 2D and 3D

v0.24.10
GPL-3
Authors
Tyler Morgan-Wall
Initial release
2021-04-25

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