Convert an object to triangles
This generic and its methods extract or creates a matrix of coordinates
of triangles from an object, suitable for passing to triangles3d
.
as.triangles3d(obj, ...) ## S3 method for class 'rglId' as.triangles3d(obj, attribute = c("vertices", "normals", "texcoords", "colors"), subscene = NA, ...)
obj |
The object to convert. |
attribute |
Which attribute of an RGL object to extract? |
subscene |
Which subscene is this object in? |
... |
Additional arguments used by the methods. |
The method for "rglId"
objects can extract several different
attributes, organizing them as it would organize the vertices for
the triangles.
An n x 3
matrix containing the vertices of triangles making
up the object. Each successive 3 rows of the matrix corresponds to
a triangle.
If the attribute doesn't exist, NULL
will be returned.
Duncan Murdoch
as.mesh3d
to also capture material properties.
open3d() x <- surface3d(x = 1:10, y = 1:10, z = rnorm(100), col = "red") tri <- as.triangles3d(x) open3d() triangles3d(tri, col = "blue")
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