Merge RGL mesh objects
Attempts to merge "mesh3d"
objects. Objects need
to be similar enough; see Details.
## S3 method for class 'mesh3d' merge(x, y, ..., attributesMustMatch = FALSE)
x, y |
|
... |
Optional additional objects. |
attributesMustMatch |
See Details. |
To allow objects to be merged, they need to be similar enough in terms of having the same list of material properties, normals, texture coordinates, etc.
If attributesMustMatch
is TRUE
, it is an error
to have attributes in one mesh but not in another, and
those attributes that only specify a single value must have equal
values in all meshes.
If attributesMustMatch
is FALSE
, any non-matching
attributes will be dropped from the final result.
A single "mesh3d"
object merging the contents
of the arguments.
Duncan Murdoch
open3d() # Notice that the alpha setting for the cube is dropped, because # the other shapes don't specify alpha. shade3d(merge(cube3d(col="red", alpha = 0.5), translate3d(tetrahedron3d(col="green"), 2, 0, 0), translate3d(octahedron3d(col="blue"), 4, 0, 0)))
Please choose more modern alternatives, such as Google Chrome or Mozilla Firefox.