Extract pixel information from window
This function extracts single components of the pixel information from the topmost window.
rgl.pixels(component = c("red", "green", "blue"), viewport = par3d("viewport"), top = TRUE)
component |
Which component(s)? |
viewport |
Lower left corner and size of desired region. |
top |
Whether to bring window to top before reading. |
The possible components are "red"
, "green"
, "blue"
,
"alpha"
, "depth"
, and "luminance"
(the sum of the three
colors). All are scaled from 0 to 1.
Note that the luminance is kept below 1 by truncating the sum; this is the
definition used for the GL_LUMINANCE
component in OpenGL.
A vector, matrix or array containing the desired components. If one component is requested, a vector or matrix will be returned depending on the size of block requested (length 1 dimensions are dropped); if more, an array, whose last dimension is the list of components.
Duncan Murdoch
rgl.snapshot
to write a copy to a file,
demo("stereo")
for functions that make use of this to draw
a random dot stereogram and an anaglyph.
example(surface3d) depth <- rgl.pixels(component = "depth") if (length(depth) && is.matrix(depth)) # Protect against empty or single pixel windows contour(depth)
Please choose more modern alternatives, such as Google Chrome or Mozilla Firefox.