Draw 3D mesh objects
Draws 3D mesh objects in full, or just the edges, or just the vertices.
dot3d(x, ...) # draw dots at the vertices of an object ## S3 method for class 'mesh3d' dot3d(x, ..., front = "points", back = "points") wire3d(x, ...) # draw a wireframe object ## S3 method for class 'mesh3d' wire3d(x, ..., front = "lines", back = "lines") shade3d(x, ...) # draw a shaded object ## S3 method for class 'mesh3d' shade3d(x, override = TRUE, meshColor = c("vertices", "edges", "faces", "legacy"), texcoords = NULL, ..., front = "filled", back = "filled")
x |
a |
... |
additional rendering parameters, or for
|
override |
should the parameters specified here override those stored in the object? |
meshColor |
how should colours be interpreted? See details below |
texcoords |
texture coordinates at each vertex. |
front, back |
Material properties for rendering. |
The meshColor
argument controls how material colours and textures are interpreted. This parameter
was added in rgl version 0.100.1 (0.100.27 for dot3d
. Possible values are:
"vertices"
Colours and texture coordinates are applied by vertex, in the order
they appear in the x$vb
matrix.
"edges"
Colours and textures are applied to each edge: first to the segments in the x$is
matrix, then
the
3 edges of each triangle in the x$it
matrix, then the 4
edges of each quad in the x$ib
matrix. This mode
is only supported if both front and back materials are
"lines"
, and the mesh contains no points.
"faces"
Colours and textures are applied to each face: first to the
triangles in the it
matrix, then to the quads in the ib
matrix. Not compatible with meshes containing points or segments.
"legacy"
Colours and textures are applied in the same way as in rgl versions earlier than 0.100.1.
Unique partial matches of these values will be recognized.
If colours are specified but meshColor
is not
and options(rgl.meshColorWarning = TRUE)
,
a warning will be given that their
interpretation may have changed. In versions 0.100.1 to 0.100.26
of rgl, the default
was to give the warning; now the default is for no warning.
Note that since version 0.102.10, meshColor =
"edges"
is only allowed when drawing lines (the
wire3d
default), and it may draw
edges more than once. In general, if any rendering
draws twice at the same location, which copy is visible
depends on the order of drawing and the
material3d("depth_test")
setting.
dot3d
, wire3d
, and shade3d
are called for their side effect
of drawing an object into the scene; they return an object ID (or vector of IDs) invisibly.
See rgl.primitive
for a discussion of texture coordinates.
mesh3d
, par3d
, shapelist3d
for multiple shapes
# generate a quad mesh object vertices <- c( -1.0, -1.0, 0, 1.0, -1.0, 0, 1.0, 1.0, 0, -1.0, 1.0, 0 ) indices <- c( 1, 2, 3, 4 ) open3d() wire3d( mesh3d(vertices = vertices, quads = indices) ) # render 4 meshes vertically in the current view open3d() bg3d("gray") l0 <- oh3d(tran = par3d("userMatrix"), color = "green" ) shade3d( translate3d( l0, -6, 0, 0 )) l1 <- subdivision3d( l0 ) shade3d( translate3d( l1 , -2, 0, 0 ), color = "red", override = FALSE ) l2 <- subdivision3d( l1 ) shade3d( translate3d( l2 , 2, 0, 0 ), color = "red", override = TRUE ) l3 <- subdivision3d( l2 ) shade3d( translate3d( l3 , 6, 0, 0 ), color = "red" ) # render all of the Platonic solids open3d() shade3d( translate3d( tetrahedron3d(col = "red"), 0, 0, 0) ) shade3d( translate3d( cube3d(col = "green"), 3, 0, 0) ) shade3d( translate3d( octahedron3d(col = "blue"), 6, 0, 0) ) shade3d( translate3d( dodecahedron3d(col = "cyan"), 9, 0, 0) ) shade3d( translate3d( icosahedron3d(col = "magenta"), 12, 0, 0) )
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