Generate random positions based on Tukey texture algorithm
Generate partly random, partly constrained lateral displacements based on Tukey texture algorithm from Tukey and Tukey 1990
tukeyTexture(x, jitter = TRUE, thin = FALSE, hollow = FALSE, delta = diff(stats::quantile(x, c(0.25, 0.75))) * 0.03)
x |
the points to be jittered. really only used to calculate length |
jitter |
if TRUE add random jitter to each point |
thin |
if TRUE then push points to the center in thin regions |
hollow |
if TRUE then expand points outward to avoid “hollowness” |
delta |
a “reasonably small value” used in edge straightening and thinning |
a vector of length length(x) giving displacements for each corresponding point in x
x<-rnorm(200) plot(tukeyTexture(x),x) x<-1:100 plot(tukeyTexture(x),x) plot(tukeyTexture(log10(counties$landArea),TRUE,TRUE),log10(counties$landArea),cex=.25)
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