Scene management
Clear shapes, lights, bbox
clear3d( type = c("shapes", "bboxdeco", "material"), defaults, subscene = 0 ) pop3d( type = "shapes", id = 0 ) ids3d( type = "shapes", subscene = NA )
type |
Select subtype(s):
|
defaults |
default values to use after clearing |
subscene |
which subscene to work with. |
id |
vector of ID numbers of items to remove |
RGL holds several lists of objects in each scene.
There are lists for shapes, lights, bounding box decorations, subscenes, etc.
clear3d
clears the specified stack, or restores
the defaults for the bounding box (not visible) or viewpoint.
With id = 0
pop3d
removes
the last added node on the list (except for subscenes: there it
removes the active subscene). The id
argument
may be used to specify arbitrary item(s) to remove; if id != 0
,
the type
argument is ignored.
clear3d
may also be used to clear material properties
back to their defaults.
clear3d
has an optional defaults
argument, which defaults to
r3dDefaults
. Only the materials
component of this argument
is currently used by clear3d
.
ids3d
returns a dataframe containing the IDs in the currently active subscene
by default, or a specified subscene, or if subscene = 0
, in the whole
rgl window, along with an indicator of their type.
x <- rnorm(100) y <- rnorm(100) z <- rnorm(100) p <- plot3d(x, y, z, type = 's') ids3d() lines3d(x, y, z) ids3d() if (interactive() && !rgl.useNULL()) { readline("Hit enter to change spheres") pop3d(id = p["data"]) spheres3d(x, y, z, col = "red", radius = 1/5) box3d() }
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