Image Frames and Animation
Operations to manipulate or combine multiple frames of an image. Details below.
image_animate( image, fps = 10, delay = NULL, loop = 0, dispose = c("background", "previous", "none"), optimize = FALSE ) image_coalesce(image) image_morph(image, frames = 8) image_mosaic(image, operator = NULL) image_flatten(image, operator = NULL) image_average(image) image_append(image, stack = FALSE) image_apply(image, FUN, ...) image_montage( image, geometry = NULL, tile = NULL, gravity = "Center", bg = "white", shadow = FALSE )
image |
magick image object returned by |
fps |
frames per second. Ignored if |
delay |
delay after each frame, in 1/100 seconds.
Must be length 1, or number of frames. If specified, then |
loop |
how many times to repeat the animation. Default is infinite. |
dispose |
a frame disposal method from dispose_types() |
optimize |
optimize the |
frames |
number of frames to use in output animation |
operator |
string with a composite operator from compose_types() |
stack |
place images top-to-bottom (TRUE) or left-to-right (FALSE) |
FUN |
a function to be called on each frame in the image |
... |
additional parameters for |
geometry |
a geometry string that defines the size the individual thumbnail images, and the spacing between them. |
tile |
a geometry string for example "4x5 with limits on how the tiled images are to be laid out on the final result. |
gravity |
a gravity direction, if the image is smaller than the frame, where in the frame is the image to be placed. |
bg |
a background color string |
shadow |
enable shadows between images |
For details see Magick++ STL documentation. Short descriptions:
image_animate coalesces frames by playing the sequence and converting to gif
format.
image_morph expands number of frames by interpolating intermediate frames to blend into each other when played as an animation.
image_mosaic inlays images to form a single coherent picture.
image_montage creates a composite image by combining frames.
image_flatten merges frames as layers into a single frame using a given operator.
image_average averages frames into single frame.
image_append stack images left-to-right (default) or top-to-bottom.
image_apply applies a function to each frame
The image_apply function calls an image function to each frame and joins
results back into a single image. Because most operations are already vectorized
this is often not needed. Note that FUN()
should return an image. To apply other
kinds of functions to image frames simply use lapply, vapply, etc.
# Combine images logo <- image_read("https://jeroen.github.io/images/Rlogo.png") oldlogo <- image_read("https://jeroen.github.io/images/Rlogo-old.png") # Create morphing animation both <- image_scale(c(oldlogo, logo), "400") image_average(image_crop(both)) image_animate(image_morph(both, 10)) # Create thumbnails from GIF banana <- image_read("https://jeroen.github.io/images/banana.gif") length(banana) image_average(banana) image_flatten(banana) image_append(banana) image_append(banana, stack = TRUE) # Append images together wizard <- image_read("wizard:") image_append(image_scale(c(image_append(banana[c(1,3)], stack = TRUE), wizard))) image_composite(banana, image_scale(logo, "300")) # Break down and combine frames front <- image_scale(banana, "300") background <- image_background(image_scale(logo, "400"), 'white') frames <- image_apply(front, function(x){image_composite(background, x, offset = "+70+30")}) image_animate(frames, fps = 10) # Simple 4x3 montage input <- rep(logo, 12) image_montage(input, geometry = 'x100+10+10', tile = '4x3', bg = 'pink', shadow = TRUE) # With varying frame size input <- c(wizard, wizard, logo, logo) image_montage(input, tile = '2x2', bg = 'pink', gravity = 'southwest')
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